You will be pushed to recreate the Roman Empire, Alexander’s Empire and you will be pushed to go even farther and conquer more than any of those empires ever did with the same Rome Total War goodness.PLEASE READ THE DESCRIPTION BEFORE POSTING QUESTIONS! If you still have some, join the DISCORD Features: You will not find any tremendous changes that make you feel like you are playing a new game, but you will have a new Rome Total War challenge. If you want to breathe new life into the strategy map all the while correcting a few things here and there, this mod is definitely for you. Of course these are only a few examples because there are many, many more tweaks and additions that I have not listed. To top this all off, factions now have different and more correct banners. And the glitch where horse archers don not fire consistently while moving has been corrected. Instead of the unit you were used to that would mow down armored soldiers in droves, they act more like legionaries in that they throw a barrage of heads that is devastating to enemy armor and morale before charging in to fight hand to hand. Another change was to make Head Hurlers slightly different. For all of you who are not so up-to-date as I was, this essentially means that their bodies have been re-proportioned to look like the elephants in Asia instead of the elephants from Africa. Seleucid War Elephants are now represented as Indian Elephants instead of African Elephants for all the wildlife enthusiasts. The Iberians general textures have been corrected from the Britannic blue to the Iberian brown. New mercenary units are available, while the rebels have a handful of new soldiers to add to their diverse arsenal. The Scythians are now the Sarmatians, the Egyptians are now the Ptolemaic Empire, and the Spanish are now the Iberians. There have also been some changes to the factions and units. Some buildings (like stone walls to certain barbarian factions) are now available and new bonuses were added to buildings, while some bonuses were reworked. The base farm levels of every province have been changed, and some provinces with bad base farm levels cannot reach higher levels of farming. Four new resources have been added: ivory, salt, fish, and horses. The Greek Cities, for example, no longer possess Syracuse, Thrace no longer starts with Byzantion, the Seleucid Empire holds far more of the map than it did in the Imperial Campaign’s strategy map. This has great implications on strategy with each faction and the difficulty of each faction’s position, especially since the mod goes on to change the starting provinces of many factions. It adds plenty of new provinces, removes many, and changes almost all. The map is expanded to the south, east, and north adding more of the British Isles, more of Asia, and more of the Norse lands to the north, more of Asia, the Indian subcontinent and Arabia to the east, and more of Africa and Arabia to the south. This mod almost exclusively focuses on the Provincial Campaign for single player. The map was originally to be the map used for Europa Barbarorum and Mundus Magnus map is still the base for the now heavily overhauled map that the EB team will use. If you still like to have flaming pigs running around scaring off elephants and Egyptian soldiers moving around in gold and black ivory like 2000 year old anachronisms, but want to let some fresh air in on your strategy map, this mod by ngr is for you. Mundus Magnus is a rare sort of mod that is not out to completely convert every aspect of Rome Total War.
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